I was at third Workshop, I showed up with a scratch coding book. I learned to code my Strawberry Chase and I thought my version was better than Cheese Chase. Next time, I want to make my game better with better backgrounds and add some Sprites.

Last time at Third Workshop, I walked in with an idea that I could build a robot that could chop down weeds. I thought that if I had a robot that could sense color and detect distance of objects, that might work. At 3rd Workshop I use the Lego Mindstorm kit to build a robot with a color sensor and an ultrasonic sensor. Next week I'm excited to test it out.



One of the things that Glenn has to offer in the third workshop is "lego-mindstorm". "lego-mindstorm" is like a stem version of the normal legos, where you can make your Lego creations into machines. As I have not tried it yet, I think I want to try to build a super big machine that has movable limbs and can drive itself around in an almost tank-like fashion. I also thought it would be cool to make a model plane with a few parts that move on it as well.
one of the other things Glenn offers is state-of-the-art computers and software to make for ideal online learning. he even has a computer set aside for practicing hacking on. he also has some amazing online programs set aside for learning about all kinds of different things such as, "blender" for 3d modeling and "unity" for game design. the difference between software and hardware is, hardware is the physical computer and software is the coding on the computer.
the style of learning in the third workshop is on your own. when you ask him a question about how to do something Glenn will ask you what google said first. his reasoning behind this is you should learn how to sift through all the garbage on the internet so you can find what you need too much more easily. only after you go through the internet with his help(if you need it.) will he answer your question.
when it comes to things other than questions he just tells you the basics, and to be careful. for example when I wanted to try out a robot that was similar to cosmo but ment more for A.I. capabilities. this was a 400 dollar piece of equipment, and we was very willing to let me try it out on my own. it was a very interesting robot to explore and experiment with.


a usual day at the the third workshop looks like this: the first hour of my day i spent trying to fix a computer with glenn. the computer would not want to start and when we got it to start it would refuse to let us log into it. after trying a couple of times to turn on and off the computer and making sure that the air vents were not blocked so the computer itself was not over heating, we checked the internet for answers. after sifting through some ads and other junk we found a helpfull website that seemed like it would have helped us in any other situation but ours.  
after that i spend the next hour or two working on 3D modeling. like i have mentioned in my past blogs i was trying to make a smiley face with its tounge sticking out, like a emoji. i started with the eyes and just trying to space them out effectively was much more of a pain than i thought. after that i made the smile as grooves in the face, where the main problem was just being patiant with it and using the right tools for it as well. after that was the tounge, which not only took the longest but was also the hardest to do;because i had to learn how to change the polygon count.
after i eat lunch i started to get into game-making. i started with the program called unity which (thankfully) had pre-made tutorials to help me through the basics of putting in assets, changing assets, taking them out, and how to play test my game. if i wanted to change something else about the game i could (and did) go online and look at some tutorials for doing what other people did such as adding dual weapons(i did this), changing the color scheme, change the amount of damage a weapon deals, etc. 
to do these things i have to know how to read through all the complicated jibberish that builds up said object. for example when i added on the dual wielding weapons in my game i had to copy the weapons and add them to the character itself. when i wanted to change the enemy bots health and the damage they dealt i had to look, and find the correct thing to change, because if i messed up and changed the wrong thing the thing the enemy bot could end up being 2-D instead of doing more damage.


I learn how to code yay!!! Well actually I already know how to code but l usually code on scratch Junior. It was actually very very fun! I am working on a project called cheese Chase. I just started it, but I think it will turn out good. I am excited to publish it and scratch everyone will love it. Anyways the whole time I was just working on that.
- Evelyn
I learned how to attach a ribbon cable. First, find the square teeth in the ribbon cable connector and align with silver parts on ribbon cable. Second, put the corner of the ribbon cable in the ribbon cable connector. Last, push the ribbon cable in. so these are the steps to put a ribbon cable in! 

While I'm working in the third workshop it can be really hard to focus on what I'm doing because most of the gadgets Glenn has in the workshop. Some things he has are build able things like robotic Lego's and robots of all shapes and sizes. Glenn also has all the latest gaming gear, so when you want to play test a game you can test it in the best conditions. He also has very advanced computers which can run some of the biggest and the best computer programs.
While I'm there I have been trying to practice my skills for 3D modeling by starting with a simple smiley face. Sounds simple right (I thought so too.)? As it turns out just making the eyes(simple eyes at that) took way longer than I thought it would. After that I started on the tongue(so it would look like an emoji). For the tongue I had to learn how to add, remove, and alter the polygon count. After a couple of days of learning how to do that effectively, I finally started on the tongue, which took a couple more days.
when i get tired of looking at a screen i like to explore what some of his robots have to offer.  one of my personal favorites is called "cosmo". "cosmo" is an interactive little robot you can teach tricks, play with, and even control."cosmo" can recognize the blockes that he plays with as well as human faces. when he sees a human he can greet it and/or give them a fist bump. when he sees the blocks he can push them over, stack them, and pick them up and carry them.
one of the other things that glenn has to offer when i don't want to stare at a screen is some really cool drones. I haven't tried flying them yet but when I asked glenn about them it turns out you can program the drones with code. for example, I could program the drone to fly forward three feet automatically instead of doing it manually with a controller.